
Founder and Small Team GTM
A practical, research-backed go-to-market guide for founders and small teams. Master the psychology, frameworks, and systems that turn your product into a business, without becoming "that salesperson."
By Mike Sullivan · 15-chapter read + 6-chapter reference · ~92,000 words· Free to read online
Customer acquisition moves fast. Tactics that worked six months ago are already outdated. Unlike a static print book, this online edition is updated quarterly with new frameworks, tools, and real-world case studies as trends emerge.
Part 1: Psychology & Positioning
Most founders struggle with go-to-market not because they lack skills, but because they're fighting their own psychology. Part I gives you the mindset and positioning foundation everything else builds on.
Part 2: Conversations & Conversion
Turn interest into revenue. From discovery calls to retention, learn the conversation frameworks that close deals without feeling pushy.
Part 3: Systems, Metrics & Playbooks
Systematize everything. Measure what matters, handle objections, and build playbooks that keep your go-to-market engine running on autopilot.
Part 4: Your Playbook & The Future
Bring it all together. Build your personal go-to-market playbook, understand where customer acquisition is heading, and leverage community for growth.
Expanded GTM Reference
You have finished the cover-to-cover read. The six chapters below are the expanded reference volume: a deeper look at GTM strategy and scaling. Read them when you need them, not necessarily in order.
Part 5: GTM Strategy
Zoom out from the deal to the system. Choose the motion that fits how your buyers actually buy, price and package for the value you create, and build a demand engine on the one or two channels that work. This is the strategic layer that decides whether the founder-led skills in Parts I to IV compound or stall.
Part 6: Scaling the Machine
Turn a working motion into a repeatable business. Activate new customers in their first 90 days, run pipeline and forecasting with a tiny team, and make your first GTM hires without handing off a motion you have not yet proven.
Appendices & Resources
Ready to put this into practice?
The book gives you the frameworks. The OS gives you the reps: AI roleplay, artifact builders, and 21 interactive courses that turn knowledge into muscle memory.
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